-// constants for Fixed Fields:
-// --- const int fiSpace = 0; // &H00 space(28 = wall space ...)
-// --- const int fiZonk = 1; // &H01 zonk
-// --- const int fiBase = 2; // &H02 base
-// --- const int fiMurphy = 3; // &H03 Murphy
-// --- const int fiInfotron = 4; // &H04 infotron
-// --- const int fiRAM = 5; // &H05 small RAM chip
-// --- const int fiHardWare = 6; // &H06 hardware (square, standard pyramid shape)
-// --- const int fiExit = 7; // &H07 exit
-// --- const int fiOrangeDisk = 8; // &H08 brown/orange utility disk
-// --- const int fiPortRight = 9; // &H09 port 1 left to right
-// --- const int fiPortDown = 10; // &H0A port 1 up to down
-// --- const int fiPortLeft = 11; // &H0B port 1 right to left
-// --- const int fiPortUp = 12; // &H0C port 1 down to up
-// --- const int fiSpPortRight = 13; // &H0D port 2 left to right (gravity change)
-// --- const int fiSpPortDown = 14; // &H0E port 2 up to down (gravity change)
-// --- const int fiSpPortLeft = 15; // &H0F port 2 right to left (gravity change)
-// --- const int fiSpPortUp = 16; // &H10 port 2 down to up (gravity change)
-// --- const int fiSnikSnak = 17; // &H11 snik snak
-// --- const int fiYellowDisk = 18; // &H12 yellow utility disk
-// --- const int fiTerminal = 19; // &H13 terminal
-// --- const int fiRedDisk = 20; // &H14 red utility disk
-// --- const int fiPortUpAndDown = 21; // &H15 vertical port
-// --- const int fiPortLeftAndRight = 22; // &H16 horizontal port
-// --- const int fiPortAllDirections = 23; // &H17 horizontal + vertical port
-// --- const int fiElectron = 24; // &H18 electron
-// --- const int fiBug = 25; // &H19 bug
-// --- const int fiRAMLeft = 26; // &H1A horizontal RAM chip, left (pin 1)
-// --- const int fiRAMRight = 27; // &H1B horizontal RAM chip, right
-// --- const int fiHWFirst = 28; // &H1C hardware (radial blue circular cap + coloured shapes)
-
-// Public Const fiHW1% = 29 ' 29 = 1D hardware (green signal lamp)
-// Public Const fiHW2% = 30 ' 30 = 1E hardware (blue signal lamp)
-// Public Const fiHW3% = 31 ' 31 = 1F hardware (red signal lamp)
-// Public Const fiHW4% = 32 ' 32 = 20 hardware (yellow/black diagonal stripes)
-// Public Const fiHW5% = 33 ' 33 = 21 hardware (yellow resistor + blue + red shapes)
-// Public Const fiHW6% = 34 ' 34 = 22 hardware (horizontal red capacitor + smd shape)
-// Public Const fiHW7% = 35 ' 35 = 23 hardware (red + yellow + blue horizontal resistors)
-// Public Const fiHW8% = 36 ' 36 = 24 hardware (3 red vertical resistors)
-// --- const int fiHWLast = 37; // 37 = 25 hardware (3 yellow horizontal resistors)
-// --- const int fiRAMTop = 38; // 38 = 26 vertical RAM chip, top (pin 1)
-// --- const int fiRAMBottom = 39; // 39 = 27 vertical RAM chip, bottom
-
-// Specials to experiment with ...
-// --- const int fiWallSpace = 40; // 40 = 28 invisible wall (can explode, zonks don't roll off)
-// --- const int fiHWTrash1 = 41; // 41 = 29 hardware trash
-// --- const int fiHWTrash2 = 42; // 42 = 2A hardware trash
-// --- const int fiHWMurphy = 43; // 43 = 2B hardware inverted Murphy ... (maybe nice for use?)
-
-// --- const int fiExplosion = 0x1F;
-
-// --- const int keyNone = 0;
-// --- const int keyUp = 1;
-// --- const int keyLeft = 2;
-// --- const int keyDown = 3;
-// --- const int keyRight = 4;
-// --- const int keySpaceUp = 5;
-// --- const int keySpaceLeft = 6;
-// --- const int keySpaceDown = 7;
-// --- const int keySpaceRight = 8;
-// --- const int keySpace = 9;
-
-#if 0
-int *aniBug, *aniZonkRollRight, *aniZonkRollLeft;
-int *aniInfotronRollRight, *aniInfotronRollLeft;
-int *aniSnikSnak, *aniElectron, *aniExplosion;
-int *aniTouchBase, *aniTouchInfotron, *aniTouchRedDisk;
-// --- const int aniExplosionInfo = 111;
-// --- const int aniSnikSnakUp = 159;
-// --- const int aniSnikSnakDown = 167;
-// --- const int aniSnikSnakLeft = 239;
-// --- const int aniSnikSnakRight = 247;
-// --- const int aniMurphyYawn = 56;
-// --- const int aniMurphySleepLeft = 71;
-// --- const int aniMurphySleepRight = 68;
-int *aniMurphyExit; // , aniMurphyFaceLeft%, aniMurphyFaceRight%
-int *aniMurphyEatLeft, *aniMurphyEatRight; // , aniMurphyEatRightRedDisk
-int *aniMurphyEatUpLeft, *aniMurphyEatUpRight, *aniSplitUpDown;
-int *aniYellowDisk, *aniOrangeDisk, *aniRedDisk;
-// --- const int aniMurphyTouchUp = 46;
-// --- const int aniMurphyTouchLeft = 95;
-// --- const int aniMurphyTouchDown = 47;
-// --- const int aniMurphyTouchRight = 94;
-int *aniEatInfotronLeft, *aniEatInfotronRight;
-// --- const int aniPushLeft = 45;
-// --- const int aniPushRight = 44;
-// --- const int aniPushUpDown = 79;
-#endif
-
-#if 1
-int aniBug[] = { 74, 75, 76, 77, 78, 77, 76, 77, 78, 77, 76, 75, 74, 25 };
-int aniZonkRollRight[] = { 198, 197, 196, 195, 194, 193, 192, 1, -1 };
-int aniZonkRollLeft[] = { 192, 193, 194, 195, 196, 197, 198, 1, -1 };
-int aniInfotronRollRight[] = { 206, 205, 204, 203, 202, 201, 200, 4 };
-int aniInfotronRollLeft[] = { 200, 201, 202, 203, 204, 205, 206, 4 };
-int aniSnikSnak[] = { 121, 122, 123, 124, 125, 126, 127, 120, 121 };
-int aniElectron[] = { 144, 145, 146, 147, 148, 149, 150, 151, 144 };
-int aniExplosion[] = { 3, 103, 104, 105, 106, 107, 108, 109, 0 };
-int aniTouchBase[] = { 80, 81, 82, 83, 84, 85, 86, 0, -1 };
-int aniTouchInfotron[] = { 87, 88, 89, 91, 92, 93, 0, -1 }; // Only seven frames!!!!
-int aniTouchRedDisk[] = { 96, 97, 98, 99, 100, 101, 102, 0, -1 };
-int aniMurphyExit[] = { 46, 46, 46, 46, 47, 47, 47, 47, 48, 48, 48, 48, 49, 49, 49, 49, 50, 50, 50, 50, 51, 51, 51, 51, 52, 52, 52, 52, 53, 53, 53, 53, 54, 54, 54, 54, 0, 0, 0, 0, -1 };
-int aniMurphyEatLeft[] = { 176, 177, 178, 179, 180, 181, 182, 183, -1 };
-int aniMurphyEatRight[] = { 184, 185, 186, 187, 188, 189, 190, 191, -1 };
-int aniMurphyEatUpLeft[] = { 183, 182, 181, 180, 179, 178, 177, 176, -1 };
-int aniMurphyEatUpRight[] = { 191, 190, 189, 188, 187, 186, 185, 184, -1 };
- // aniMurphyEatRightRedDisk = { 184, 184, 185, 186, 187, 188, 189, 190, 191, -1) '9 frames!
-int aniEatInfotronLeft[] = { 209, 211, 213, 215, 217, 219, 221, 223, -1 };
-int aniEatInfotronRight[] = { 224, 226, 228, 230, 232, 234, 236, 238, -1 };
-int aniSplitUpDown[] = { 3, 3, 3, 3, 3, 3, 3, 3, -1 };
-int aniYellowDisk[] = { 18, 18, 18, 18, 18, 18, 18, 18, -1 };
-int aniOrangeDisk[] = { 8, 8, 8, 8, 8, 8, 8, 8, -1 };
-int aniRedDisk[] = { 20, -1 };
-#endif