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rnd-20100218-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
Explosions.c
diff --git
a/src/game_sp/Explosions.c
b/src/game_sp/Explosions.c
index b6b6ca802509e993d7385339c77ce5577c9ded63..9398d84779d2c8c702f05a54eb984c0c4a10522e 100644
(file)
--- a/
src/game_sp/Explosions.c
+++ b/
src/game_sp/Explosions.c
@@
-8,7
+8,7
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh);
static int subExplodeInfotron(int tsi, int cx);
static int subExplodeZonk(int tsi, int cx);
static int subExplodeInfotron(int tsi, int cx);
static int subExplodeZonk(int tsi, int cx);
-static char *VB_Name = "modExplosions";
+
//
static char *VB_Name = "modExplosions";
// --- Option Explicit
// ==========================================================================
// --- Option Explicit
// ==========================================================================
@@
-19,7
+19,8
@@
int subAnimateExplosion(int si)
{
int subAnimateExplosion;
{
int subAnimateExplosion;
- int ax, bx, bl, X, Y;
+ // int ax, bx, bl, X, Y;
+ int ax, bl, X, Y;
if (LowByte(PlayField16[si]) != fiExplosion)
return subAnimateExplosion;
if (LowByte(PlayField16[si]) != fiExplosion)
return subAnimateExplosion;
@@
-29,6
+30,10
@@
int subAnimateExplosion(int si)
return subAnimateExplosion;
bl = HighByte(PlayField16[si]);
return subAnimateExplosion;
bl = HighByte(PlayField16[si]);
+#if 0
+ printf("::: subAnimateExplosion: %d [%d, %d] [%d]\n",
+ bl, PlayField16[si], si, FrameCounter);
+#endif
if ((bl & 0x80) != 0) // infotron explosion!
goto loc_g_28D0;
if ((bl & 0x80) != 0) // infotron explosion!
goto loc_g_28D0;
@@
-37,7
+42,7
@@
int subAnimateExplosion(int si)
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniExplosion[bl]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
Explosion[bl]);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (bl == 8)
{
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (bl == 8)
{
@@
-73,7
+78,8
@@
loc_g_28D0: // explosion produces infotron
void ExplodeFieldSP(int si)
{
void ExplodeFieldSP(int si)
{
- int ax, al, cx, dl, dh;
+ // int ax, al, cx, dl, dh;
+ int ax, cx, dl;
ax = LowByte(PlayField16[si]);
if (ax == fiHardWare)
ax = LowByte(PlayField16[si]);
if (ax == fiHardWare)
@@
-81,7
+87,13
@@
void ExplodeFieldSP(int si)
ExplosionShake = 1; // something explodes
if (ax == fiMurphy)
ExplosionShake = 1; // something explodes
if (ax == fiMurphy)
+ {
+#if 1
+ printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
+#endif
+
KillMurphyFlag = 1;
KillMurphyFlag = 1;
+ }
if (ax == fiElectron)
{
if (ax == fiElectron)
{
@@
-104,7
+116,7
@@
void ExplodeFieldSP(int si)
LetExplodeFieldSP(si + FieldWidth, cx, dl);
LetExplodeFieldSP(si + FieldWidth + 1, cx, dl);
LetExplodeFieldSP(si + FieldWidth, cx, dl);
LetExplodeFieldSP(si + FieldWidth + 1, cx, dl);
-loc_g_2C3B:
+
//
loc_g_2C3B:
subSoundFXExplosion();
} // ExplodeFieldSP
subSoundFXExplosion();
} // ExplodeFieldSP
@@
-116,6
+128,10
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
return;
al = LowByte(PlayField16[tsi]);
return;
al = LowByte(PlayField16[tsi]);
+#if 0
+ printf("::: LetExplodeFieldSP: got %d [%d, %d] [%d]\n",
+ al, PlayField16[tsi], tsi, FrameCounter);
+#endif
switch (al)
{
case fiHardWare:
switch (al)
{
case fiHardWare:
@@
-144,6
+160,11
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
break;
case fiMurphy:
break;
case fiMurphy:
+#if 1
+ printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
+ tsi);
+#endif
+
KillMurphyFlag = 1;
PlayField8[tsi] = dh;
PlayField16[tsi] = cx;
KillMurphyFlag = 1;
PlayField8[tsi] = dh;
PlayField16[tsi] = cx;
@@
-153,6
+174,8
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
PlayField16[tsi] = cx;
break;
}
PlayField16[tsi] = cx;
break;
}
+
+ GfxGraphic[GetX(tsi)][GetY(tsi)] = -1;
}
static int subExplodeZonk(int tsi, int cx)
}
static int subExplodeZonk(int tsi, int cx)
@@
-306,7
+329,7
@@
int subFollowUpExplosions()
int ax, si;
int ax, si;
-locloop_g_2919:
+
//
locloop_g_2919:
for (si = 0; si <= LevelMax; si++)
{
ax = ByteToInt(PlayField8[si]);
for (si = 0; si <= LevelMax; si++)
{
ax = ByteToInt(PlayField8[si]);