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rnd-20100218-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
Explosions.c
diff --git
a/src/game_sp/Explosions.c
b/src/game_sp/Explosions.c
index 6855088d326adc00b07b6f91a3fc43d0deff057a..9398d84779d2c8c702f05a54eb984c0c4a10522e 100644
(file)
--- a/
src/game_sp/Explosions.c
+++ b/
src/game_sp/Explosions.c
@@
-30,6
+30,10
@@
int subAnimateExplosion(int si)
return subAnimateExplosion;
bl = HighByte(PlayField16[si]);
return subAnimateExplosion;
bl = HighByte(PlayField16[si]);
+#if 0
+ printf("::: subAnimateExplosion: %d [%d, %d] [%d]\n",
+ bl, PlayField16[si], si, FrameCounter);
+#endif
if ((bl & 0x80) != 0) // infotron explosion!
goto loc_g_28D0;
if ((bl & 0x80) != 0) // infotron explosion!
goto loc_g_28D0;
@@
-38,7
+42,7
@@
int subAnimateExplosion(int si)
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
- StretchedSprites.BltEx(X, Y, aniExplosion[bl]);
+ StretchedSprites.BltEx(X, Y, ani
Frames
Explosion[bl]);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (bl == 8)
{
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (bl == 8)
{
@@
-83,7
+87,13
@@
void ExplodeFieldSP(int si)
ExplosionShake = 1; // something explodes
if (ax == fiMurphy)
ExplosionShake = 1; // something explodes
if (ax == fiMurphy)
+ {
+#if 1
+ printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
+#endif
+
KillMurphyFlag = 1;
KillMurphyFlag = 1;
+ }
if (ax == fiElectron)
{
if (ax == fiElectron)
{
@@
-118,6
+128,10
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
return;
al = LowByte(PlayField16[tsi]);
return;
al = LowByte(PlayField16[tsi]);
+#if 0
+ printf("::: LetExplodeFieldSP: got %d [%d, %d] [%d]\n",
+ al, PlayField16[tsi], tsi, FrameCounter);
+#endif
switch (al)
{
case fiHardWare:
switch (al)
{
case fiHardWare:
@@
-146,6
+160,11
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
break;
case fiMurphy:
break;
case fiMurphy:
+#if 1
+ printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
+ tsi);
+#endif
+
KillMurphyFlag = 1;
PlayField8[tsi] = dh;
PlayField16[tsi] = cx;
KillMurphyFlag = 1;
PlayField8[tsi] = dh;
PlayField16[tsi] = cx;
@@
-155,6
+174,8
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
PlayField16[tsi] = cx;
break;
}
PlayField16[tsi] = cx;
break;
}
+
+ GfxGraphic[GetX(tsi)][GetY(tsi)] = -1;
}
static int subExplodeZonk(int tsi, int cx)
}
static int subExplodeZonk(int tsi, int cx)