- MovLowByte(&ExplosionShake, 0); // nothing explodes
- return subAnimateExplosion;
+ MovLowByte(&ExplosionShake, 0); // nothing explodes
+ // MovLowByte(&ExplosionShakeMurphy, 0); // nothing explodes
+
+ // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ GfxGraphic[GetX(si)][GetY(si)] = aniInfotron;
+ // ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+ return;