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rnd-20090722-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
Explosions.c
diff --git
a/src/game_sp/Explosions.c
b/src/game_sp/Explosions.c
index b6b6ca802509e993d7385339c77ce5577c9ded63..6855088d326adc00b07b6f91a3fc43d0deff057a 100644
(file)
--- a/
src/game_sp/Explosions.c
+++ b/
src/game_sp/Explosions.c
@@
-8,7
+8,7
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh);
static int subExplodeInfotron(int tsi, int cx);
static int subExplodeZonk(int tsi, int cx);
static int subExplodeInfotron(int tsi, int cx);
static int subExplodeZonk(int tsi, int cx);
-static char *VB_Name = "modExplosions";
+
//
static char *VB_Name = "modExplosions";
// --- Option Explicit
// ==========================================================================
// --- Option Explicit
// ==========================================================================
@@
-19,7
+19,8
@@
int subAnimateExplosion(int si)
{
int subAnimateExplosion;
{
int subAnimateExplosion;
- int ax, bx, bl, X, Y;
+ // int ax, bx, bl, X, Y;
+ int ax, bl, X, Y;
if (LowByte(PlayField16[si]) != fiExplosion)
return subAnimateExplosion;
if (LowByte(PlayField16[si]) != fiExplosion)
return subAnimateExplosion;
@@
-73,7
+74,8
@@
loc_g_28D0: // explosion produces infotron
void ExplodeFieldSP(int si)
{
void ExplodeFieldSP(int si)
{
- int ax, al, cx, dl, dh;
+ // int ax, al, cx, dl, dh;
+ int ax, cx, dl;
ax = LowByte(PlayField16[si]);
if (ax == fiHardWare)
ax = LowByte(PlayField16[si]);
if (ax == fiHardWare)
@@
-104,7
+106,7
@@
void ExplodeFieldSP(int si)
LetExplodeFieldSP(si + FieldWidth, cx, dl);
LetExplodeFieldSP(si + FieldWidth + 1, cx, dl);
LetExplodeFieldSP(si + FieldWidth, cx, dl);
LetExplodeFieldSP(si + FieldWidth + 1, cx, dl);
-loc_g_2C3B:
+
//
loc_g_2C3B:
subSoundFXExplosion();
} // ExplodeFieldSP
subSoundFXExplosion();
} // ExplodeFieldSP
@@
-306,7
+308,7
@@
int subFollowUpExplosions()
int ax, si;
int ax, si;
-locloop_g_2919:
+
//
locloop_g_2919:
for (si = 0; si <= LevelMax; si++)
{
ax = ByteToInt(PlayField8[si]);
for (si = 0; si <= LevelMax; si++)
{
ax = ByteToInt(PlayField8[si]);