projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
fixed player animation when snapping for BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
Explosions.c
diff --git
a/src/game_sp/Explosions.c
b/src/game_sp/Explosions.c
index 867cc27302cf73db8101aa10168b972730bc28d8..574991b2b7c70bd17515e9ac63325248f62bf2ad 100644
(file)
--- a/
src/game_sp/Explosions.c
+++ b/
src/game_sp/Explosions.c
@@
-17,7
+17,7
@@
static void subExplodeZonk(int tsi, int cx);
void subAnimateExplosion(int si)
{
void subAnimateExplosion(int si)
{
- int ax, bl
, X, Y
;
+ int ax, bl;
if (LowByte(PlayField16[si]) != fiExplosion)
return;
if (LowByte(PlayField16[si]) != fiExplosion)
return;
@@
-35,8
+35,6
@@
void subAnimateExplosion(int si)
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- X = GetStretchX(si);
- Y = GetStretchY(si);
GfxGraphic[GetX(si)][GetY(si)] = aniDefaultExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
GfxGraphic[GetX(si)][GetY(si)] = aniDefaultExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
@@
-71,8
+69,6
@@
loc_g_28D0: // explosion produces infotron
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MovHighByte(&PlayField16[si], bl);
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- X = GetStretchX(si);
- Y = GetStretchY(si);
GfxGraphic[GetX(si)][GetY(si)] = aniElectronExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
GfxGraphic[GetX(si)][GetY(si)] = aniElectronExplosion;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
@@
-94,15
+90,9
@@
void ExplodeFieldSP(int si)
if (ax == fiMurphy)
{
if (ax == fiMurphy)
{
-#if 0
- printf("::: Explosions.c: ExplodeFieldSP(): killing murphy\n");
-#endif
-
KillMurphyFlag = 1;
KillMurphyFlag = 1;
-#if 1
ExplosionShakeMurphy = 30; // Murphy explodes
ExplosionShakeMurphy = 30; // Murphy explodes
-#endif
}
if (ax == fiElectron)
}
if (ax == fiElectron)
@@
-168,11
+158,6
@@
static void LetExplodeFieldSP(int tsi, int cx, int dh)
break;
case fiMurphy:
break;
case fiMurphy:
-#if 0
- printf("::: Explosions.c: LetExplodeFieldSP(): killing murphy [%d]\n",
- tsi);
-#endif
-
KillMurphyFlag = 1;
PlayField8[tsi] = dh;
PlayField16[tsi] = cx;
KillMurphyFlag = 1;
PlayField8[tsi] = dh;
PlayField16[tsi] = cx;
@@
-276,20
+261,16
@@
static void subExplodeInfotron(int tsi, int cx)
void subClearFieldDueToExplosion(int si)
{
void subClearFieldDueToExplosion(int si)
{
- int X, Y;
-
if (LowByte(PlayField16[si]) == fiExplosion)
return;
PlayField16[si] = 0;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
if (LowByte(PlayField16[si]) == fiExplosion)
return;
PlayField16[si] = 0;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- X = GetStretchX(si);
- Y = GetStretchY(si);
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
GfxGraphic[GetX(si)][GetY(si)] = aniSpace;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
}
-void subRedDiskReleaseExplosion()
+void subRedDiskReleaseExplosion(
void
)
{
int al, X, Y, si;
{
int al, X, Y, si;
@@
-304,12
+285,7
@@
void subRedDiskReleaseExplosion()
// +++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
// +++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si);
-#if 0
- // !!! causes flicker -- fix in Murphy.c !!!
- GfxGraphic[GetX(si)][GetY(si)] = aniRedDisk;
-#else
DDSpriteBuffer_BltImg(X, Y, aniRedDisk, 0);
DDSpriteBuffer_BltImg(X, Y, aniRedDisk, 0);
-#endif
// +++++++++++++++++++++++++++++++++++++++++
RedDiskReleasePhase = RedDiskReleasePhase + 1;
// +++++++++++++++++++++++++++++++++++++++++
RedDiskReleasePhase = RedDiskReleasePhase + 1;
@@
-321,7
+297,7
@@
void subRedDiskReleaseExplosion()
}
}
}
}
-void subFollowUpExplosions()
+void subFollowUpExplosions(
void
)
{
int ax, si;
{
int ax, si;