StretchedSprites.BltEx(X, Y, 0);
StretchedSprites.BltEx(X, Y - bx * TwoPixels, aniFramesElectron[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
StretchedSprites.BltEx(X, Y, 0);
StretchedSprites.BltEx(X, Y - bx * TwoPixels, aniFramesElectron[bx]);
// +++++++++++++++++++++++++++++++++++++++++++++++++++++