bx = bx - 0x1F; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si - FieldWidth);
StretchedSprites.BltEx(X, Y, 0);
bx = bx - 0x1F; // get and increment sequence#
// +++++++++++++++++++++++++++++++++++++++++++++++++++++
X = GetStretchX(si);
Y = GetStretchY(si - FieldWidth);
StretchedSprites.BltEx(X, Y, 0);