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fixed player animation when snapping for BD engine
[rocksndiamonds.git]
/
src
/
game_sp
/
DoGameStuff.h
diff --git
a/src/game_sp/DoGameStuff.h
b/src/game_sp/DoGameStuff.h
index 9051e4d1d2758df8def83a00575696900748d06e..9f1ce493632f868c12380657d2e1cf47ba4df716 100644
(file)
--- a/
src/game_sp/DoGameStuff.h
+++ b/
src/game_sp/DoGameStuff.h
@@
-7,10
+7,9
@@
#include "global.h"
#include "global.h"
+extern int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
+extern byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
-extern byte *AnimationSubTable;
-extern int *AnimationPosTable;
+void subDoGameStuff(void);
-extern void subDoGameStuff();
-
-#endif /* DOGAMESTUFF_H */
+#endif // DOGAMESTUFF_H