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fixed bug with alpha blending when configuring game controllers
[rocksndiamonds.git]
/
src
/
game_sp
/
DoGameStuff.h
diff --git
a/src/game_sp/DoGameStuff.h
b/src/game_sp/DoGameStuff.h
index ac822b1a1d148b38172eb74d694e3225438c4256..4fff48c003ff6eba8a40f4bdc13ecf02e149f64c 100644
(file)
--- a/
src/game_sp/DoGameStuff.h
+++ b/
src/game_sp/DoGameStuff.h
@@
-5,16
+5,10
@@
#ifndef DOGAMESTUFF_H
#define DOGAMESTUFF_H
#ifndef DOGAMESTUFF_H
#define DOGAMESTUFF_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-
-extern byte *AnimationSubTable;
-extern int *AnimationPosTable;
+extern int AnimationPosTable[SP_MAX_PLAYFIELD_SIZE];
+extern byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
extern void subDoGameStuff();
extern void subDoGameStuff();