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fixed unexpected behaviour with solving levels with Sokoban elements
[rocksndiamonds.git]
/
src
/
game_sp
/
DoGameStuff.c
diff --git
a/src/game_sp/DoGameStuff.c
b/src/game_sp/DoGameStuff.c
index 7a7c1ac77919bfb0dc60bef1f6cc901e2999715d..fbea5551834612c87b0b0da70146a652ba7987c8 100644
(file)
--- a/
src/game_sp/DoGameStuff.c
+++ b/
src/game_sp/DoGameStuff.c
@@
-17,7
+17,7
@@
byte AnimationSubTable[SP_MAX_PLAYFIELD_SIZE];
// Do game stuff
// ==========================================================================
// Do game stuff
// ==========================================================================
-void subDoGameStuff()
+void subDoGameStuff(
void
)
{
int si, cx, dx, bl;
int InfotronsNeeded_last = InfotronsNeeded;
{
int si, cx, dx, bl;
int InfotronsNeeded_last = InfotronsNeeded;
@@
-78,7
+78,7
@@
void subDoGameStuff()
ExplodeFieldSP(MurphyExplodePos); // Explode
LeadOutCounter = 0x40; // quit: start lead-out
ExplodeFieldSP(MurphyExplodePos); // Explode
LeadOutCounter = 0x40; // quit: start lead-out
- /
* give Murphy some more time (LeadOutCounter) to reach the exit */
+ /
/ give Murphy some more time (LeadOutCounter) to reach the exit
}
} // loc_g_22FB:
}
}
} // loc_g_22FB:
}