static void CallAnimation(int si, byte bl);
static boolean IsToBeAnimated(int bl);
static void CallAnimation(int si, byte bl);
static boolean IsToBeAnimated(int bl);
KillMurphyFlag = 0; // no more "kill Murphy"
ExplodeFieldSP(MurphyExplodePos); // Explode
LeadOutCounter = 0x40; // quit: start lead-out
KillMurphyFlag = 0; // no more "kill Murphy"
ExplodeFieldSP(MurphyExplodePos); // Explode
LeadOutCounter = 0x40; // quit: start lead-out