- KillMurphyFlag = 0; // no more "kill Murphy"
- ExplodeFieldSP(MurphyExplodePos); // Explode
- LeadOutCounter = 0x40; // quit: start lead-out
+ KillMurphyFlag = 0; // no more "kill Murphy"
+ ExplodeFieldSP(MurphyExplodePos); // Explode
+ LeadOutCounter = 0x40; // quit: start lead-out
+
+ /* give Murphy some more time (LeadOutCounter) to reach the exit */