- KillMurphyFlag = 0; // no more "kill Murphy"
- ExplodeFieldSP(MurphyExplodePos); // Explode
- LeadOutCounter = 0x40; // quit: start lead-out
- }
- } // loc_g_22FB:
+#if 1
+ printf("::: DoGameStuff.c: killing murphy [%d] ...\n", KillMurphyFlag);
+#endif
+
+ KillMurphyFlag = 0; // no more "kill Murphy"
+ ExplodeFieldSP(MurphyExplodePos); // Explode
+ LeadOutCounter = 0x40; // quit: start lead-out