- game_sp_info.GameOver = TRUE;
-#endif
- }
-
-#if 1
-#if 0
- printf("::: *** %d, %d, %d\n", KillMurphyFlag,
- game_sp_info.LevelSolved, game_sp_info.GameOver);
-#endif
+ KillMurphyFlag = 0; // no more "kill Murphy"
+ ExplodeFieldSP(MurphyExplodePos); // Explode
+ LeadOutCounter = 0x40; // quit: start lead-out