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rnd-20090730-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
Display.c
diff --git
a/src/game_sp/Display.c
b/src/game_sp/Display.c
index 92cdcd99252c07924022c40aa42c6066307be08d..c23e57ade6ee1dedb060001f2663ebb8f1f9a0ad 100644
(file)
--- a/
src/game_sp/Display.c
+++ b/
src/game_sp/Display.c
@@
-134,6
+134,10
@@
void ScrollTowards(int X, int Y)
if (NoDisplayFlag)
return;
if (NoDisplayFlag)
return;
+#if 0
+ printf("::: 1 ---> %d, %d\n", X, Y);
+#endif
+
oldX = ScrollX;
oldY = ScrollY;
X = ScrollDelta * (X / ScrollDelta);
oldX = ScrollX;
oldY = ScrollY;
X = ScrollDelta * (X / ScrollDelta);
@@
-145,7
+149,15
@@
void ScrollTowards(int X, int Y)
// ScrollX = X
// ScrollY = Y
// ScrollX = X
// ScrollY = Y
+#if 0
+ printf("::: 2 ---> %d, %d\n", X, Y);
+#endif
+
+#if 1
+ Stage.ScrollTowards(X, Y, 2 * Stretch * ZoomFactor);
+#else
Stage.ScrollTowards(X, Y, 2 * Stretch);
Stage.ScrollTowards(X, Y, 2 * Stretch);
+#endif
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)
}
void SoftScrollTo(int X, int Y, long TimeMS, int FPS)