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fixed acid animation for elements falling/moving into (GFX engine change)
[rocksndiamonds.git]
/
src
/
game_sp
/
Display.c
diff --git
a/src/game_sp/Display.c
b/src/game_sp/Display.c
index 8cd554840a8787a734984da16a7e7127c23ad16d..ae9d26ea9c41a348b6961b4b3d3d6fcc1a45ad89 100644
(file)
--- a/
src/game_sp/Display.c
+++ b/
src/game_sp/Display.c
@@
-7,11
+7,11
@@
int ScreenScrollXPos, ScreenScrollYPos;
int ScreenScrollXPos, ScreenScrollYPos;
-int ExplosionShake;
+int ExplosionShake
, ExplosionShakeMurphy
;
boolean NoDisplayFlag;
boolean NoDisplayFlag;
-
long
DisplayMinX, DisplayMaxX;
-
long
DisplayMinY, DisplayMaxY;
+
int
DisplayMinX, DisplayMaxX;
+
int
DisplayMinY, DisplayMaxY;
void subDisplayLevel()
void subDisplayLevel()
@@
-52,7
+52,7
@@
void ScrollTowards(int X, int Y)
DDScrollBuffer_ScrollTowards(X, Y, 2 * ZoomFactor);
}
DDScrollBuffer_ScrollTowards(X, Y, 2 * ZoomFactor);
}
-void SoftScrollTo(int X, int Y,
long
TimeMS, int FPS)
+void SoftScrollTo(int X, int Y,
int
TimeMS, int FPS)
{
if (NoDisplayFlag)
return;
{
if (NoDisplayFlag)
return;