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added saving static variables to engine snapshots for SP game engine
[rocksndiamonds.git]
/
src
/
game_sp
/
DDSpriteBuffer.c
diff --git
a/src/game_sp/DDSpriteBuffer.c
b/src/game_sp/DDSpriteBuffer.c
index 261459adbd04ee65f594eeee4448b4c5ded80412..e4be416487fe8259ee05cf3dce921be901028c6b 100644
(file)
--- a/
src/game_sp/DDSpriteBuffer.c
+++ b/
src/game_sp/DDSpriteBuffer.c
@@
-37,6
+37,9
@@
void DDSpriteBuffer_BltImg(int pX, int pY, int graphic, int sync_frame)
if (NoDisplayFlag)
return;
if (NoDisplayFlag)
return;
+ if (graphic < 0)
+ return;
+
getGraphicSource_SP(&g, graphic, sync_frame, -1, -1);
Blt(pX, pY, g.bitmap, g.src_x, g.src_y);
getGraphicSource_SP(&g, graphic, sync_frame, -1, -1);
Blt(pX, pY, g.bitmap, g.src_x, g.src_y);