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added extracting level and artwork sets from zip files at program start
[rocksndiamonds.git]
/
src
/
game_sp
/
DDSpriteBuffer.c
diff --git
a/src/game_sp/DDSpriteBuffer.c
b/src/game_sp/DDSpriteBuffer.c
index e4be416487fe8259ee05cf3dce921be901028c6b..9865b93053a3ab9467cdc455cf06267317ebb3e9 100644
(file)
--- a/
src/game_sp/DDSpriteBuffer.c
+++ b/
src/game_sp/DDSpriteBuffer.c
@@
-19,7
+19,7
@@
static void Blt(int pX, int pY, Bitmap *bitmap, int SpriteX, int SpriteY)
if (NoDisplayFlag)
return;
if (NoDisplayFlag)
return;
- /
* do not draw fields that are outside the visible screen area */
+ /
/ do not draw fields that are outside the visible screen area
if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2)
return;
if (pX < sx1 || pX > sx2 || pY < sy1 || pY > sy2)
return;