+#if NEW_TILESIZE
+
+#if 0
+ SpriteX = SpriteX * TILESIZE_VAR / TILESIZE;
+ SpriteY = SpriteY * TILESIZE_VAR / TILESIZE;
+#endif
+
+ sx = sx * TILESIZE_VAR / TILESIZE;
+ sy = sy * TILESIZE_VAR / TILESIZE;
+
+ BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
+ TILEX_VAR, TILEY_VAR, sx, sy);
+#else