mSpriteWidth = SD.LWidth / xSprites;
mSpriteHeight = SD.LHeight / ySprites;
mXSpriteCount = xSprites;
mYSpriteCount = ySprites;
mSpriteWidth = SD.LWidth / xSprites;
mSpriteHeight = SD.LHeight / ySprites;
mXSpriteCount = xSprites;
mYSpriteCount = ySprites;