- DR.left = pX + mDestXOff;
- DR.top = pY + mDestYOff;
- DR.right = pX + mSpriteWidth + mDestXOff;
- DR.bottom = pY + mSpriteHeight + mDestYOff;
-
- SR.left = SpriteX;
- SR.top = SpriteY;
- SR.right = SR.left + mSpriteWidth;
- SR.bottom = SR.top + mSpriteHeight;