sx = sx * TILESIZE_VAR / TILESIZE;
sy = sy * TILESIZE_VAR / TILESIZE;
BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
TILEX_VAR, TILEY_VAR, sx, sy);
sx = sx * TILESIZE_VAR / TILESIZE;
sy = sy * TILESIZE_VAR / TILESIZE;
BlitBitmap(bitmap, bitmap_db_field_sp, SpriteX, SpriteY,
TILEX_VAR, TILEY_VAR, sx, sy);