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removed unused code for single-tile playfield redraw
[rocksndiamonds.git]
/
src
/
game_sp
/
DDScrollBuffer.h
diff --git
a/src/game_sp/DDScrollBuffer.h
b/src/game_sp/DDScrollBuffer.h
index b3ac17e52a2955f32e772e739c7ad740588d4896..e22db88ea17bc39c1f3e42cc2a8e7d320d8a978f 100644
(file)
--- a/
src/game_sp/DDScrollBuffer.h
+++ b/
src/game_sp/DDScrollBuffer.h
@@
-8,21
+8,20
@@
#include "global.h"
#include "global.h"
-extern
long
mScrollX, mScrollY;
-extern
long
mScrollX_last, mScrollY_last;
+extern
int
mScrollX, mScrollY;
+extern
int
mScrollX_last, mScrollY_last;
-extern boolean redraw[
MAX_BUF_XSIZE][MAX_BUF_YSIZE
];
+extern boolean redraw[
2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2
];
extern int TEST_flag;
extern void InitScrollPlayfield();
extern int TEST_flag;
extern void InitScrollPlayfield();
-extern void UpdatePlayfield();
+extern void UpdatePlayfield(
boolean
);
extern void RestorePlayfield();
extern void RestorePlayfield();
-extern void DDScrollBuffer_Blt();
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
-extern void DDScrollBuffer_SoftScrollTo(int X, int Y,
long
TimeMS, int FPS);
+extern void DDScrollBuffer_SoftScrollTo(int X, int Y,
int
TimeMS, int FPS);
#endif /* DDSCROLLBUFFER_H */
#endif /* DDSCROLLBUFFER_H */