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code cleanup (using new and already existing structures)
[rocksndiamonds.git]
/
src
/
game_sp
/
DDScrollBuffer.h
diff --git
a/src/game_sp/DDScrollBuffer.h
b/src/game_sp/DDScrollBuffer.h
index 83bb5c85b1a1271215d71aed9e68a3551813affa..35166465570545286078080ba4954e82e04aed8b 100644
(file)
--- a/
src/game_sp/DDScrollBuffer.h
+++ b/
src/game_sp/DDScrollBuffer.h
@@
-11,18
+11,10
@@
extern int mScrollX, mScrollY;
extern int mScrollX_last, mScrollY_last;
extern int mScrollX, mScrollY;
extern int mScrollX_last, mScrollY_last;
-#if 1
-extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2];
-#else
-extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-#endif
-extern int TEST_flag;
-
-
-extern void InitScrollPlayfield();
+extern void InitScrollPlayfield(void);
extern void UpdatePlayfield(boolean);
extern void UpdatePlayfield(boolean);
-extern void RestorePlayfield();
+extern void RestorePlayfield(
void
);
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);