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fixed bug with alpha blending when configuring game controllers
[rocksndiamonds.git]
/
src
/
game_sp
/
DDScrollBuffer.h
diff --git
a/src/game_sp/DDScrollBuffer.h
b/src/game_sp/DDScrollBuffer.h
index 3224d72a0a3892b542aa92b52a5f6baedc81f2f6..20346b374bbc98d2c42417b17763e2d7e67973a9 100644
(file)
--- a/
src/game_sp/DDScrollBuffer.h
+++ b/
src/game_sp/DDScrollBuffer.h
@@
-5,29
+5,19
@@
#ifndef DDSCROLLBUFFER_H
#define DDSCROLLBUFFER_H
#ifndef DDSCROLLBUFFER_H
#define DDSCROLLBUFFER_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-extern long mScrollX, mScrollY;
-extern long mScrollX_last, mScrollY_last;
-
-extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
-
-extern int TEST_flag;
+extern int mScrollX, mScrollY;
+extern int mScrollX_last, mScrollY_last;
extern void InitScrollPlayfield();
extern void InitScrollPlayfield();
-extern void UpdatePlayfield();
+extern void UpdatePlayfield(
boolean
);
extern void RestorePlayfield();
extern void RestorePlayfield();
-extern void DDScrollBuffer_Blt();
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
extern void DDScrollBuffer_ScrollTo(int X, int Y);
extern void DDScrollBuffer_ScrollTowards(int X, int Y, double Step);
-extern void DDScrollBuffer_SoftScrollTo(int X, int Y,
long
TimeMS, int FPS);
+extern void DDScrollBuffer_SoftScrollTo(int X, int Y,
int
TimeMS, int FPS);
#endif /* DDSCROLLBUFFER_H */
#endif /* DDSCROLLBUFFER_H */