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changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git]
/
src
/
game_sp
/
DDScrollBuffer.h
diff --git
a/src/game_sp/DDScrollBuffer.h
b/src/game_sp/DDScrollBuffer.h
index e22db88ea17bc39c1f3e42cc2a8e7d320d8a978f..20346b374bbc98d2c42417b17763e2d7e67973a9 100644
(file)
--- a/
src/game_sp/DDScrollBuffer.h
+++ b/
src/game_sp/DDScrollBuffer.h
@@
-11,10
+11,6
@@
extern int mScrollX, mScrollY;
extern int mScrollX_last, mScrollY_last;
extern int mScrollX, mScrollY;
extern int mScrollX_last, mScrollY_last;
-extern boolean redraw[2 + MAX_PLAYFIELD_WIDTH + 2][2 + MAX_PLAYFIELD_HEIGHT + 2];
-
-extern int TEST_flag;
-
extern void InitScrollPlayfield();
extern void UpdatePlayfield(boolean);
extern void InitScrollPlayfield();
extern void UpdatePlayfield(boolean);