- if (mScrollX < ScrollMinX + TILEX / 2)
- px += ScrollMinX + TILEX / 2 - mScrollX;
- else if (mScrollX > ScrollMaxX - TILEX / 2)
- px -= mScrollX - (ScrollMaxX - TILEX / 2);
- if (mScrollY < ScrollMinY + TILEY / 2)
- py += ScrollMinY + TILEY / 2 - mScrollY;
- else if (mScrollY > ScrollMaxY - TILEY / 2)
- py -= mScrollY - (ScrollMaxY - TILEY / 2);
- }
-#else
- if (!menBorder)
- {
- px += TILEX / 2;
- py += TILEY / 2;
+ printf("::: ExplosionShakeMurphy\n");
+
+ px += TILEX / 2 - GetSimpleRandom(TILEX + 1);
+ py += TILEY / 2 - GetSimpleRandom(TILEX + 1);