+#if 1
+#if 1
+ {
+ px += game_sp.scroll_xoffset;
+ py += game_sp.scroll_yoffset;
+ }
+#else
+ if (1)
+ {
+ px += TILEX / 2;
+ py += TILEY / 2;
+ }
+#endif
+#else
+#if 1
+ if (0 && !menBorder)
+ {
+ if (mScrollX < ScrollMinX + TILEX / 2)
+ px += ScrollMinX + TILEX / 2 - mScrollX;
+ else if (mScrollX > ScrollMaxX - TILEX / 2)
+ px -= mScrollX - (ScrollMaxX - TILEX / 2);
+ if (mScrollY < ScrollMinY + TILEY / 2)
+ py += ScrollMinY + TILEY / 2 - mScrollY;
+ else if (mScrollY > ScrollMaxY - TILEY / 2)
+ py -= mScrollY - (ScrollMaxY - TILEY / 2);
+ }
+#else
+ if (!menBorder)