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moved gravity compatibility settings to gravity switch properties page
[rocksndiamonds.git]
/
src
/
game_sp
/
DDScrollBuffer.c
diff --git
a/src/game_sp/DDScrollBuffer.c
b/src/game_sp/DDScrollBuffer.c
index 13c773a164e99e2432ad67cc4d0d045184fb1a71..6976f939b875f2fda62338796de4e22e17c3ef5a 100644
(file)
--- a/
src/game_sp/DDScrollBuffer.c
+++ b/
src/game_sp/DDScrollBuffer.c
@@
-234,7
+234,7
@@
void UpdatePlayfield(boolean force_redraw)
}
#if DEBUG_REDRAW
}
#if DEBUG_REDRAW
-
printf("::: FRAME %d: %d redrawn\
n", FrameCounter, num_redrawn);
+
Debug("game:playing:SP", "FRAME %d: %d redraw
n", FrameCounter, num_redrawn);
#endif
}
#endif
}