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rnd-20100107-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
DDScrollBuffer.c
diff --git
a/src/game_sp/DDScrollBuffer.c
b/src/game_sp/DDScrollBuffer.c
index 24594faa19034b6e58234bb966a8289ac96a340a..53cc5ea06330f63bd4371ce94fef15c1275fe68b 100644
(file)
--- a/
src/game_sp/DDScrollBuffer.c
+++ b/
src/game_sp/DDScrollBuffer.c
@@
-882,6
+882,14
@@
void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS)
long oldX, oldY, maxD;
static boolean AlreadyRunning = False;
long oldX, oldY, maxD;
static boolean AlreadyRunning = False;
+#if 0
+ printf(":a: %d, %d [%d, %d] [%d, %d] [%d, %d]\n",
+ mScrollX, mScrollY,
+ mScrollX_last, mScrollY_last,
+ ScreenScrollXPos, ScreenScrollYPos,
+ ScrollX, ScrollY);
+#endif
+
if (NoDisplayFlag)
return;
if (NoDisplayFlag)
return;
@@
-924,9
+932,20
@@
void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS)
mScrollY = oldY + T * dY;
ScrollX = mScrollX;
ScrollY = mScrollY;
mScrollY = oldY + T * dY;
ScrollX = mScrollX;
ScrollY = mScrollY;
- // Blt();
+
+#if 0
+ Blt();
+#endif
}
}
+#if 0
+ printf(":x: %d, %d [%d, %d] [%d, %d] [%d, %d]\n",
+ mScrollX, mScrollY,
+ mScrollX_last, mScrollY_last,
+ ScreenScrollXPos, ScreenScrollYPos,
+ ScrollX, ScrollY);
+#endif
+
if (UserDragFlag)
goto SoftScrollEH;
if (UserDragFlag)
goto SoftScrollEH;
@@
-938,7
+957,10
@@
void DDScrollBuffer_SoftScrollTo(int X, int Y, long TimeMS, int FPS)
mScrollY = Y;
ScrollX = mScrollX;
ScrollY = mScrollY;
mScrollY = Y;
ScrollX = mScrollX;
ScrollY = mScrollY;
- // Blt();
+
+#if 0
+ Blt();
+#endif
SoftScrollEH:
AlreadyRunning = False;
SoftScrollEH:
AlreadyRunning = False;
@@
-948,7
+970,23
@@
SoftScrollEH:
mScrollX, mScrollY);
#endif
mScrollX, mScrollY);
#endif
+#if 0
+ printf(":y: %d, %d [%d, %d] [%d, %d] [%d, %d]\n",
+ mScrollX, mScrollY,
+ mScrollX_last, mScrollY_last,
+ ScreenScrollXPos, ScreenScrollYPos,
+ ScrollX, ScrollY);
+#endif
+
#if 1
ScrollPlayfieldIfNeeded();
#endif
#if 1
ScrollPlayfieldIfNeeded();
#endif
+
+#if 0
+ printf(":z: %d, %d [%d, %d] [%d, %d] [%d, %d]\n",
+ mScrollX, mScrollY,
+ mScrollX_last, mScrollY_last,
+ ScreenScrollXPos, ScreenScrollYPos,
+ ScrollX, ScrollY);
+#endif
}
}