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fixed unexpected behaviour with solving levels with Sokoban elements
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.h
diff --git
a/src/game_sp/BugsTerminals.h
b/src/game_sp/BugsTerminals.h
index 4ec01cd42f820f9a4881d539a661f4a89282aa99..80c044a2c366dbabbc99c4568f2f89186f7ee0d2 100644
(file)
--- a/
src/game_sp/BugsTerminals.h
+++ b/
src/game_sp/BugsTerminals.h
@@
-5,19
+5,15
@@
#ifndef BUGSTERMINALS_H
#define BUGSTERMINALS_H
#ifndef BUGSTERMINALS_H
#define BUGSTERMINALS_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-extern int subAnimateBugs(int si);
-extern int subAnimateTerminals(int si);
-extern int subGetRandomNumber();
-extern int subRandomize();
+extern byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte *TerminalState;
extern int TerminalMaxCycles;
extern int TerminalMaxCycles;
-#endif /* BUGSTERMINALS_H */
+void subAnimateBugs(int si);
+void subAnimateTerminals(int si);
+void subRandomize(void);
+int subGetRandomNumber(void);
+
+#endif // BUGSTERMINALS_H