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added using single button for snap and drop when using native EM engine
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.h
diff --git
a/src/game_sp/BugsTerminals.h
b/src/game_sp/BugsTerminals.h
index 4ec01cd42f820f9a4881d539a661f4a89282aa99..572395c133a300113c390c802dd513f130033b37 100644
(file)
--- a/
src/game_sp/BugsTerminals.h
+++ b/
src/game_sp/BugsTerminals.h
@@
-5,19
+5,15
@@
#ifndef BUGSTERMINALS_H
#define BUGSTERMINALS_H
#ifndef BUGSTERMINALS_H
#define BUGSTERMINALS_H
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
#include "global.h"
#include "global.h"
-extern int subAnimateBugs(int si);
-extern int subAnimateTerminals(int si);
-extern int subGetRandomNumber();
-extern int subRandomize();
+extern byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-extern byte *TerminalState;
extern int TerminalMaxCycles;
extern int TerminalMaxCycles;
+extern void subAnimateBugs(int si);
+extern void subAnimateTerminals(int si);
+extern void subRandomize();
+extern int subGetRandomNumber();
+
#endif /* BUGSTERMINALS_H */
#endif /* BUGSTERMINALS_H */