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added collecting-based engine snapshot mode to step/move-based modes
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.c
diff --git
a/src/game_sp/BugsTerminals.c
b/src/game_sp/BugsTerminals.c
index d0a82ad4becb240c0c746008bbb0daf19e67df23..afa7345e8bf40d7a843b5df8cdbf18667cecdd3f 100644
(file)
--- a/
src/game_sp/BugsTerminals.c
+++ b/
src/game_sp/BugsTerminals.c
@@
-5,11
+5,7
@@
#include "BugsTerminals.h"
#include "BugsTerminals.h"
-#if 1
byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-#else
-byte *TerminalState;
-#endif
int TerminalMaxCycles;
int TerminalMaxCycles;