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changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.c
diff --git
a/src/game_sp/BugsTerminals.c
b/src/game_sp/BugsTerminals.c
index 94850270bda47c678974308fedc64dca8b88a5fb..afa7345e8bf40d7a843b5df8cdbf18667cecdd3f 100644
(file)
--- a/
src/game_sp/BugsTerminals.c
+++ b/
src/game_sp/BugsTerminals.c
@@
-5,11
+5,7
@@
#include "BugsTerminals.h"
#include "BugsTerminals.h"
-#if 1
byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
byte TerminalState[SP_MAX_PLAYFIELD_SIZE + SP_HEADER_SIZE];
-#else
-byte *TerminalState;
-#endif
int TerminalMaxCycles;
int TerminalMaxCycles;
@@
-127,7
+123,7
@@
void subAnimateTerminals(int si)
void subRandomize()
{
void subRandomize()
{
-
long
Tick = MyGetTickCount();
+
int
Tick = MyGetTickCount();
RandomSeed = (Tick ^ (Tick >> 16)) & 0xFFFF;
}
RandomSeed = (Tick ^ (Tick >> 16)) & 0xFFFF;
}