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rnd-20100315-2-src
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.c
diff --git
a/src/game_sp/BugsTerminals.c
b/src/game_sp/BugsTerminals.c
index ec4be1ea66feebb06629dd91ae7d23c4b8f881c2..9dc2c5576eb3e1dde483a673032eed5791391294 100644
(file)
--- a/
src/game_sp/BugsTerminals.c
+++ b/
src/game_sp/BugsTerminals.c
@@
-26,7
+26,7
@@
void subAnimateBugs(int si)
if ((TimerVar & 3) == 0)
{
bl = bl + 1;
if ((TimerVar & 3) == 0)
{
bl = bl + 1;
- if (bl >=
0xE)
+ if (bl >=
14) // bugs animation has 14 frames
{
bl = subGetRandomNumber(); // generate new random number
bl = -((bl & 0x3F) + 0x20);
{
bl = subGetRandomNumber(); // generate new random number
bl = -((bl & 0x3F) + 0x20);
@@
-65,7
+65,7
@@
void subAnimateBugs(int si)
void subAnimateTerminals(int si)
{
void subAnimateTerminals(int si)
{
-
shor
t bl;
+
in
t bl;
int lx = GetX(si);
int ly = GetY(si);
int lx = GetX(si);
int ly = GetY(si);
@@
-79,9
+79,7
@@
void subAnimateTerminals(int si)
GfxFrame[lx][ly]--;
/* get last random animation delay */
GfxFrame[lx][ly]--;
/* get last random animation delay */
- bl = HighByte(PlayField16[si]);
- if ((bl & 0x80) == 0x80)
- bl = (bl | 0xFF00);
+ bl = SgnHighByte(PlayField16[si]);
bl = bl + 1;
if (bl <= 0) /* return if random animation delay not yet reached */
bl = bl + 1;
if (bl <= 0) /* return if random animation delay not yet reached */