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rnd-20091112-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.c
diff --git
a/src/game_sp/BugsTerminals.c
b/src/game_sp/BugsTerminals.c
index f31e6d8c77f753dfe1efa9d155e897bbf623fe91..952ccb624fbac8fddc594b2737440004c09ab6c0 100644
(file)
--- a/
src/game_sp/BugsTerminals.c
+++ b/
src/game_sp/BugsTerminals.c
@@
-94,7
+94,11
@@
int subAnimateTerminals(int si)
int subAnimateTerminals;
// int bl, ax, al, X, Y;
int subAnimateTerminals;
// int bl, ax, al, X, Y;
+#if 1
+ short bl, al, X, Y;
+#else
int bl, al, X, Y;
int bl, al, X, Y;
+#endif
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
@@
-150,6
+154,19
@@
int subRandomize()
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
+#if 0
+ {
+ int i;
+
+ for (i = 0; i < 10; i++)
+ printf("::: TEST random number: %d\n", subGetRandomNumber());
+ }
+#endif
+
+#if 0
+ printf("::: BugsTerminals.c: ========== subRandomize()\n");
+#endif
+
return subRandomize;
} // subRandomize
return subRandomize;
} // subRandomize
@@
-169,12
+186,18
@@
int subGetRandomNumber()
if (0x8000 == (RandomSeed & 0x8000))
RSeed = RSeed | 0x8000;
if (0x8000 == (RandomSeed & 0x8000))
RSeed = RSeed | 0x8000;
+#if 0
+ /* !!! TEST !!! */
+ Tmp = 0xFFFF & (((0x5E5 * RSeed) & 0xFFFF) + 0x31);
+#else
Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31);
Tmp = 0xFFFF & (((0x5E5 * RandomSeed) & 0xFFFF) + 0x31);
+#endif
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
subGetRandomNumber = Tmp / 2;
RandomSeed = 0x7FFF & Tmp;
if ((Tmp & 0x8000) != 0)
RandomSeed = RandomSeed | 0x8000;
subGetRandomNumber = Tmp / 2;
+
// Mov ax, randomseed
// Mov bx, &H5E5
// mul bx ' dx:ax = reg * ax
// Mov ax, randomseed
// Mov bx, &H5E5
// mul bx ' dx:ax = reg * ax
@@
-182,6
+205,10
@@
int subGetRandomNumber()
// Mov randomseed, ax
// shr ax,1
// Mov randomseed, ax
// shr ax,1
+#if 0
+ printf("::: BugsTerminals.c: ---------- subGetRandomNumber(): %d\n",
+ subGetRandomNumber);
+#endif
+
return subGetRandomNumber;
} // subGetRandomNumber
return subGetRandomNumber;
} // subGetRandomNumber
-