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rnd-20100210-1-src
[rocksndiamonds.git]
/
src
/
game_sp
/
BugsTerminals.c
diff --git
a/src/game_sp/BugsTerminals.c
b/src/game_sp/BugsTerminals.c
index f572e39d21b043d30adcace8d9bf2a17c4d03ede..70aa7b64b6d34d2bf8b08fb924d5b44e824d221e 100644
(file)
--- a/
src/game_sp/BugsTerminals.c
+++ b/
src/game_sp/BugsTerminals.c
@@
-100,22
+100,42
@@
int subAnimateTerminals(int si)
int bl, al, X, Y;
#endif
int bl, al, X, Y;
#endif
+#if 1
+ int lx = GetX(si);
+ int ly = GetY(si);
+ int graphic;
+#endif
+
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
if (LowByte(PlayField16[si]) != fiTerminal)
return subAnimateTerminals;
+ /* use native frame handling (undo frame incrementation in main loop) */
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly]--;
+
+ /* get last random animation delay */
bl = HighByte(PlayField16[si]);
if ((bl & 0x80) == 0x80)
bl = (bl | 0xFF00);
bl = bl + 1;
bl = HighByte(PlayField16[si]);
if ((bl & 0x80) == 0x80)
bl = (bl | 0xFF00);
bl = bl + 1;
- if (bl <= 0)
+ if (bl <= 0)
/* return if random animation delay not yet reached */
{
MovHighByte(&PlayField16[si], bl);
{
MovHighByte(&PlayField16[si], bl);
+
+#if 1
+ if (game.use_native_sp_graphics_engine)
+ return subAnimateTerminals;
+#else
return subAnimateTerminals;
return subAnimateTerminals;
+#endif
}
}
+ /* calculate new random animation delay */
bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number
MovHighByte(&PlayField16[si], bl); // save new sequence#
bl = -(subGetRandomNumber() & TerminalMaxCycles); // generate new random number
MovHighByte(&PlayField16[si], bl); // save new sequence#
+
+ /* check terminal state (active or inactive) */
bl = TerminalState[si] + 1;
if (bl == 8)
{
bl = TerminalState[si] + 1;
if (bl == 8)
{
@@
-126,12
+146,23
@@
int subAnimateTerminals(int si)
bl = 8;
}
bl = 8;
}
+#if 1
+ graphic = (bl < 8 ? IMG_SP_TERMINAL : IMG_SP_TERMINAL_ACTIVE);
+
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic);
+#endif
+
TerminalState[si] = bl;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
al = aniTerminal + bl;
X = GetStretchX(si);
Y = GetStretchY(si);
TerminalState[si] = bl;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
al = aniTerminal + bl;
X = GetStretchX(si);
Y = GetStretchY(si);
+#if 1
+ StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]);
+#else
StretchedSprites.BltEx(X, Y, al);
StretchedSprites.BltEx(X, Y, al);
+#endif
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
return subAnimateTerminals;
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
return subAnimateTerminals;