+#if 1
+
+ graphic = (bl < 8 ? aniTerminal : aniTerminalActive);
+
+ if (game.use_native_sp_graphics_engine)
+ GfxFrame[lx][ly] += getGraphicInfo_Delay(graphic);
+
+#if 1
+ subCopyAnimToScreen(si, graphic, GfxFrame[lx][ly]);
+#else
+ X = GetStretchX(si);
+ Y = GetStretchY(si);
+ StretchedSprites.BltImg(X, Y, graphic, GfxFrame[lx][ly]);
+#endif
+
+#else
+