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added waiting for key or button after starting or stopping network mode
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.h
diff --git
a/src/game_mm/mm_tools.h
b/src/game_mm/mm_tools.h
index 39c58a8b5ed1d747679d3fd8dd72f3054577afb8..d491c4274b7775c64f68970dd1f0a89d02f0ccd8 100644
(file)
--- a/
src/game_mm/mm_tools.h
+++ b/
src/game_mm/mm_tools.h
@@
-16,10
+16,6
@@
#include "main_mm.h"
#include "main_mm.h"
-/* for SetDrawtoField */
-#define DRAW_DIRECT 0
-#define DRAW_BUFFERED 1
-#define DRAW_BACKBUFFER 2
/* for DrawElementShifted */
#define NO_CUTTING 0
/* for DrawElementShifted */
#define NO_CUTTING 0
@@
-63,18
+59,16
@@
void SetDrawtoField_MM(int);
void SetDrawtoField_MM(int);
-void BackToFront();
-void FadeToFront();
-void ClearWindow();
+void BackToFront(
void
);
+void FadeToFront(
void
);
+void ClearWindow(
void
);
void MarkTileDirty(int, int);
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
void MarkTileDirty(int, int);
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
-void DrawGraphicAnimationExt_MM(int, int, int, int, int, int, int);
-void DrawGraphicAnimation_MM(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask_MM(int, int, int, int, int, int);
+void DrawGraphicAnimation_MM(int, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
@@
-102,6
+96,7
@@
void DrawMiniElementOrWall_MM(int, int, int, int);
void DrawField_MM(int, int);
void DrawLevel_MM(void);
void DrawField_MM(int, int);
void DrawLevel_MM(void);
+void DrawLaser_MM(void);
void DrawElement_MM(int, int, int);
void DrawWallsExt_MM(int, int, int, int);
void DrawWalls_MM(int, int, int);
void DrawElement_MM(int, int, int);
void DrawWallsExt_MM(int, int, int, int);
void DrawWalls_MM(int, int, int);
@@
-114,12
+109,12
@@
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
unsigned int MoveDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
unsigned int MoveDoor(unsigned int);
-void DrawSpecialEditorDoor_MM();
-void UndrawSpecialEditorDoor();
+void DrawSpecialEditorDoor_MM(
void
);
+void UndrawSpecialEditorDoor(
void
);
Pixel ReadPixel(DrawBuffer *, int, int);
void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short);
Pixel ReadPixel(DrawBuffer *, int, int);
void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short);
-void CreateToolButtons();
+void CreateToolButtons(
void
);
int get_base_element(int);
int get_element_phase(int);
int get_base_element(int);
int get_element_phase(int);