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fixed several bugs with shared playfield bitmap in MM game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.h
diff --git
a/src/game_mm/mm_tools.h
b/src/game_mm/mm_tools.h
index 58b2beb05dafd0e6ea3c5f9da6b4555d15282ba3..5f116c900ed4f86a90cfa841413393d4c31526d7 100644
(file)
--- a/
src/game_mm/mm_tools.h
+++ b/
src/game_mm/mm_tools.h
@@
-50,7
+50,8
@@
void SetDrawtoField_MM(int);
void SetDrawtoField_MM(int);
-void BackToFront(void);
+void BackToFront_MM(void);
+
void FadeToFront(void);
void ClearWindow(void);
void FadeToFront(void);
void ClearWindow(void);
@@
-97,7
+98,6
@@
unsigned int MoveDoor(unsigned int);
void DrawSpecialEditorDoor_MM(void);
void UndrawSpecialEditorDoor(void);
Pixel ReadPixel(DrawBuffer *, int, int);
void DrawSpecialEditorDoor_MM(void);
void UndrawSpecialEditorDoor(void);
Pixel ReadPixel(DrawBuffer *, int, int);
-void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short);
void CreateToolButtons(void);
void CreateToolButtons(void);
@@
-106,6
+106,9
@@
int get_element_phase(int);
int get_num_elements(int);
int get_rotated_element(int, int);
int get_num_elements(int);
int get_rotated_element(int, int);
+int map_wall_from_base_element(int);
+int map_wall_to_base_element(int);
+
int el2gfx(int);
int el_act2gfx(int, int);
int el2gfx(int);
int el_act2gfx(int, int);