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added pushed objects going into acid (with compile time option)
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.h
diff --git
a/src/game_mm/mm_tools.h
b/src/game_mm/mm_tools.h
index 39c58a8b5ed1d747679d3fd8dd72f3054577afb8..3d958de50cc3daab1318d0103afe89ec6886edd2 100644
(file)
--- a/
src/game_mm/mm_tools.h
+++ b/
src/game_mm/mm_tools.h
@@
-1,38
+1,32
@@
-/***********************************************************
-* Mirror Magic -- McDuffin's Revenge *
-*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* tools.h *
-***********************************************************/
+// ============================================================================
+// Mirror Magic -- McDuffin's Revenge
+// ----------------------------------------------------------------------------
+// (c) 1994-2017 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// mm_tools.h
+// ============================================================================
#ifndef MM_TOOLS_H
#define MM_TOOLS_H
#include "main_mm.h"
#ifndef MM_TOOLS_H
#define MM_TOOLS_H
#include "main_mm.h"
-/* for SetDrawtoField */
-#define DRAW_DIRECT 0
-#define DRAW_BUFFERED 1
-#define DRAW_BACKBUFFER 2
-/
* for DrawElementShifted */
+/
/ for DrawElementShifted
#define NO_CUTTING 0
#define CUT_ABOVE (1 << 0)
#define CUT_BELOW (1 << 1)
#define CUT_LEFT (1 << 2)
#define CUT_RIGHT (1 << 3)
#define NO_CUTTING 0
#define CUT_ABOVE (1 << 0)
#define CUT_BELOW (1 << 1)
#define CUT_LEFT (1 << 2)
#define CUT_RIGHT (1 << 3)
-/
* for masking functions */
+/
/ for masking functions
#define NO_MASKING 0
#define USE_MASKING 1
#define NO_MASKING 0
#define USE_MASKING 1
-/
* for MoveDoor */
+/
/ for MoveDoor
#define DOOR_OPEN_1 (1 << 0)
#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
#define DOOR_OPEN_1 (1 << 0)
#define DOOR_OPEN_2 (1 << 1)
#define DOOR_CLOSE_1 (1 << 2)
@@
-46,7
+40,7
@@
#define DOOR_NO_DELAY (1 << 5)
#define DOOR_GET_STATE (1 << 6)
#define DOOR_NO_DELAY (1 << 5)
#define DOOR_GET_STATE (1 << 6)
-/
* for Request */
+/
/ for Request
#define REQ_ASK (1 << 0)
#define REQ_OPEN (1 << 1)
#define REQ_CLOSE (1 << 2)
#define REQ_ASK (1 << 0)
#define REQ_OPEN (1 << 1)
#define REQ_CLOSE (1 << 2)
@@
-54,27
+48,18
@@
#define REQ_STAY_CLOSED (1 << 4)
#define REQ_STAY_OPEN (1 << 5)
#define REQ_STAY_CLOSED (1 << 4)
#define REQ_STAY_OPEN (1 << 5)
-#define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM)
-
-/* font types */
-#define FS_SMALL 0
-#define FS_BIG 1
-#define FS_MEDIUM 2
-
void SetDrawtoField_MM(int);
void SetDrawtoField_MM(int);
-void BackToFront();
-void FadeToFront();
-void ClearWindow();
+void BackToFront(
void
);
+void FadeToFront(
void
);
+void ClearWindow(
void
);
void MarkTileDirty(int, int);
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
void MarkTileDirty(int, int);
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
-void DrawGraphicAnimationExt_MM(int, int, int, int, int, int, int);
-void DrawGraphicAnimation_MM(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask_MM(int, int, int, int, int, int);
+void DrawGraphicAnimation_MM(int, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
@@
-102,6
+87,7
@@
void DrawMiniElementOrWall_MM(int, int, int, int);
void DrawField_MM(int, int);
void DrawLevel_MM(void);
void DrawField_MM(int, int);
void DrawLevel_MM(void);
+void DrawLaser_MM(void);
void DrawElement_MM(int, int, int);
void DrawWallsExt_MM(int, int, int, int);
void DrawWalls_MM(int, int, int);
void DrawElement_MM(int, int, int);
void DrawWallsExt_MM(int, int, int, int);
void DrawWalls_MM(int, int, int);
@@
-114,12
+100,12
@@
unsigned int OpenDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
unsigned int MoveDoor(unsigned int);
unsigned int CloseDoor(unsigned int);
unsigned int GetDoorState(void);
unsigned int MoveDoor(unsigned int);
-void DrawSpecialEditorDoor_MM();
-void UndrawSpecialEditorDoor();
+void DrawSpecialEditorDoor_MM(
void
);
+void UndrawSpecialEditorDoor(
void
);
Pixel ReadPixel(DrawBuffer *, int, int);
void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short);
Pixel ReadPixel(DrawBuffer *, int, int);
void SetRGB(unsigned int, unsigned short, unsigned short, unsigned short);
-void CreateToolButtons();
+void CreateToolButtons(
void
);
int get_base_element(int);
int get_element_phase(int);
int get_base_element(int);
int get_element_phase(int);