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moved initial cycling of mirrors from 'after fading in' to 'after opening door' ...
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.h
diff --git
a/src/game_mm/mm_tools.h
b/src/game_mm/mm_tools.h
index 39c58a8b5ed1d747679d3fd8dd72f3054577afb8..3655ccf4a2e2ef8110cdd093a15cd2d6b935ca19 100644
(file)
--- a/
src/game_mm/mm_tools.h
+++ b/
src/game_mm/mm_tools.h
@@
-72,9
+72,7
@@
void MarkTileDirty(int, int);
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
void DrawAllPlayers_MM(void);
void DrawPlayerField_MM(int, int);
void DrawPlayer_MM(struct PlayerInfo *);
-void DrawGraphicAnimationExt_MM(int, int, int, int, int, int, int);
-void DrawGraphicAnimation_MM(int, int, int, int, int, int);
-void DrawGraphicAnimationThruMask_MM(int, int, int, int, int, int);
+void DrawGraphicAnimation_MM(int, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);
void DrawGraphic_MM(int, int, int);
void DrawGraphicExt_MM(DrawBuffer *, int, int, int);