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renamed functions
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.c
diff --git
a/src/game_mm/mm_tools.c
b/src/game_mm/mm_tools.c
index 95e8e21af83fe406692332ff109d72be60d97916..dd7edbdf16660f5115b6e2200a20e52692053080 100644
(file)
--- a/
src/game_mm/mm_tools.c
+++ b/
src/game_mm/mm_tools.c
@@
-1195,7
+1195,7
@@
int get_rotated_element(int element, int step)
return base_element + (element_phase + step + num_elements) % num_elements;
}
return base_element + (element_phase + step + num_elements) % num_elements;
}
-
static int map
_element(int element)
+
int map_wall_from_base
_element(int element)
{
switch (element)
{
{
switch (element)
{
@@
-1210,7
+1210,7
@@
static int map_element(int element)
}
}
}
}
-int
unmap
_element(int element)
+int
map_wall_to_base
_element(int element)
{
switch (element)
{
{
switch (element)
{
@@
-1227,12
+1227,12
@@
int unmap_element(int element)
int el2gfx(int element)
{
int el2gfx(int element)
{
- return el2img_mm(map_element(element));
+ return el2img_mm(map_
wall_from_base_
element(element));
}
int el_act2gfx(int element, int action)
{
}
int el_act2gfx(int element, int action)
{
- return el_act2img_mm(map_element(element), action);
+ return el_act2img_mm(map_
wall_from_base_
element(element), action);
}
void RedrawPlayfield_MM(void)
}
void RedrawPlayfield_MM(void)