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moved initial cycling of mirrors from 'after fading in' to 'after opening door' ...
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.c
diff --git
a/src/game_mm/mm_tools.c
b/src/game_mm/mm_tools.c
index aa09879e0c4690c34148371202e1ba5be35262d7..a2b7e4510f3b41bff021f538a531c42161306c89 100644
(file)
--- a/
src/game_mm/mm_tools.c
+++ b/
src/game_mm/mm_tools.c
@@
-420,8
+420,7
@@
void DrawWallsExt_MM(int x, int y, int element, int draw_mask)
getMiniGraphicSource(graphic, &bitmap, &gx, &gy);
getMiniGraphicSource(graphic, &bitmap, &gx, &gy);
- if (game_status != LEVELED || !editor.draw_walls_masked)
- DrawGraphic_MM(x, y, IMG_EMPTY);
+ DrawGraphic_MM(x, y, IMG_EMPTY);
/*
if (IS_WALL_WOOD(element) || IS_WALL_AMOEBA(element) ||
/*
if (IS_WALL_WOOD(element) || IS_WALL_AMOEBA(element) ||
@@
-442,7
+441,7
@@
void DrawWallsExt_MM(int x, int y, int element, int draw_mask)
if (element & (1 << i))
BlitBitmap(bitmap, drawto, gx, gy, MINI_TILEX, MINI_TILEY,
dest_x, dest_y);
if (element & (1 << i))
BlitBitmap(bitmap, drawto, gx, gy, MINI_TILEX, MINI_TILEY,
dest_x, dest_y);
- else
if (!editor.draw_walls_masked)
+ else
ClearRectangle(drawto, dest_x, dest_y, MINI_TILEX, MINI_TILEY);
}
ClearRectangle(drawto, dest_x, dest_y, MINI_TILEX, MINI_TILEY);
}