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added single step support for BD engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.c
diff --git
a/src/game_mm/mm_tools.c
b/src/game_mm/mm_tools.c
index 3deac03390bad2d1a6e2fa3c6fa99648817320b1..9d688e14149d6c5331351d35f163dc912e158119 100644
(file)
--- a/
src/game_mm/mm_tools.c
+++ b/
src/game_mm/mm_tools.c
@@
-845,14
+845,14
@@
static void DrawTileCursor_Xsn(int draw_target)
if (debug)
setup.debug.xsn_percent = percent;
if (debug)
setup.debug.xsn_percent = percent;
- if (setup.debug.xsn_mode != AUTO)
+ if (setup.debug.xsn_mode !=
STATE_
AUTO)
percent = setup.debug.xsn_percent;
setup.debug.xsn_percent = percent;
active = (percent > 0);
percent = setup.debug.xsn_percent;
setup.debug.xsn_percent = percent;
active = (percent > 0);
- if ((active && !active_last) || setup.debug.xsn_mode != AUTO)
+ if ((active && !active_last) || setup.debug.xsn_mode !=
STATE_
AUTO)
removeHideSetupEntry(&setup.debug.xsn_mode);
else if (!active && active_last)
setHideSetupEntry(&setup.debug.xsn_mode);
removeHideSetupEntry(&setup.debug.xsn_mode);
else if (!active && active_last)
setHideSetupEntry(&setup.debug.xsn_mode);