+ else if (element == EL_GRAY_BALL_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_ACTIVE));
+ else if (element == EL_GRAY_BALL_OPENING)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_GRAY_BALL, MM_ACTION_OPENING));
+ else if (element == EL_BOMB_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_BOMB, MM_ACTION_ACTIVE));
+ else if (element == EL_MINE_ACTIVE)
+ DrawGraphic_MM(x, y, el_act2gfx(EL_MINE, MM_ACTION_ACTIVE));