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added setup options to skip (un)covering and hatching for BD engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_tools.c
diff --git
a/src/game_mm/mm_tools.c
b/src/game_mm/mm_tools.c
index 6aeadd315726deeddbcd3f6776d78ab00be46d21..12ca83cee8e22041ee608e659ad1f106c5d1ac3a 100644
(file)
--- a/
src/game_mm/mm_tools.c
+++ b/
src/game_mm/mm_tools.c
@@
-1057,7
+1057,8
@@
static void DrawTileCursor_Xsn(int draw_target)
}
}
}
}
-void DrawTileCursor_MM(int draw_target, boolean tile_cursor_active)
+void DrawTileCursor_MM(int draw_target, int drawing_stage,
+ boolean tile_cursor_active)
{
if (program.headless)
return;
{
if (program.headless)
return;
@@
-1072,7
+1073,12
@@
void DrawTileCursor_MM(int draw_target, boolean tile_cursor_active)
int width = tilesize;
int height = tilesize;
int width = tilesize;
int height = tilesize;
- DrawTileCursor_Xsn(draw_target);
+ if (!drawing_stage)
+ {
+ DrawTileCursor_Xsn(draw_target);
+
+ return;
+ }
if (!tile_cursor.enabled ||
!tile_cursor.active ||
if (!tile_cursor.enabled ||
!tile_cursor.active ||