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fixed various graphics functions for Mirror Magic game engine
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_main.h
diff --git
a/src/game_mm/mm_main.h
b/src/game_mm/mm_main.h
index f58deca194bc33bd143dac2d9726d94148da6c09..b553a1f8756550e3a33807fb8c472ea6d0dc4de6 100644
(file)
--- a/
src/game_mm/mm_main.h
+++ b/
src/game_mm/mm_main.h
@@
-658,8
+658,6
@@
extern int num_element_info;
#define EL_BLOCKED 600
#define EL_EXPLODING_OPAQUE 601
#define EL_EXPLODING_TRANSP 602
#define EL_BLOCKED 600
#define EL_EXPLODING_OPAQUE 601
#define EL_EXPLODING_TRANSP 602
-#define EL_DEFAULT_EXPLODING 603
-#define EL_KETTLE_EXPLODING 604
/* dummy elements (never used as game elements, only used as graphics) */
#define EL_MM_MASK_MCDUFFIN_RIGHT 700
/* dummy elements (never used as game elements, only used as graphics) */
#define EL_MM_MASK_MCDUFFIN_RIGHT 700