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version number set to 4.3.0.0 RC5
[rocksndiamonds.git]
/
src
/
game_mm
/
mm_main.h
diff --git
a/src/game_mm/mm_main.h
b/src/game_mm/mm_main.h
index 1beb5074164ab2efd696f61f36ae2c345c3b7475..af5b832faaaacd3e4e5d40b519b18a33e123f0e4 100644
(file)
--- a/
src/game_mm/mm_main.h
+++ b/
src/game_mm/mm_main.h
@@
-180,12
+180,6
@@
#define LEVEL_SCORE_ELEMENTS 16 // level elements with score
#define LEVEL_SCORE_ELEMENTS 16 // level elements with score
-struct HiScore_MM
-{
- char Name[MAX_PLAYER_NAME_LEN + 1];
- int Score;
-};
-
extern DrawBuffer *drawto_field;
extern int game_status;
extern DrawBuffer *drawto_field;
extern int game_status;
@@
-225,7
+219,6
@@
extern int SBY_Upper, SBY_Lower;
extern int TimeFrames, TimePlayed, TimeLeft;
extern struct LevelInfo_MM native_mm_level;
extern int TimeFrames, TimePlayed, TimeLeft;
extern struct LevelInfo_MM native_mm_level;
-extern struct HiScore_MM highscore[];
extern struct GameInfo_MM game_mm;
extern struct LaserInfo laser;
extern struct GameInfo_MM game_mm;
extern struct LaserInfo laser;
@@
-1112,22
+1105,6
@@
extern int num_element_info;
#define GAME_OVER_OVERLOADED 2
#define GAME_OVER_BOMB 3
#define GAME_OVER_OVERLOADED 2
#define GAME_OVER_BOMB 3
-// values for game_status
-#define EXITGAME 0
-#define MAINMENU 1
-#define PLAYING 2
-#define LEVELED 3
-#define HELPSCREEN 4
-#define CHOOSELEVEL 5
-#define TYPENAME 6
-#define HALLOFFAME 7
-#define SETUP 8
-
-// return values for GameActions
-#define ACT_GO_ON 0
-#define ACT_GAME_OVER 1
-#define ACT_NEW_GAME 2
-
// values for color_status
#define STATIC_COLORS 0
#define DYNAMIC_COLORS 1
// values for color_status
#define STATIC_COLORS 0
#define DYNAMIC_COLORS 1